Cards Tier List and Guide - The Tower - Idle Tower Defense Wiki and Guides (2024)

The Tower - Idle Tower Defense Wiki and Guides

Build Your Perfect Tower of Defense

From The Tower - Idle Tower Defense Wiki and Guides

Cards increase Tower stats, modify or add additional features and overall a great way to progress and make your Tower stronger. It's recommended to go through The Tower Ultimate Beginners Guide to get familiar with the game basics and make sure you won't do some mistakes. With that said, let's dive into the guide.

The Tower - Idle Tower Defense Cards Guide will help you to understand which card suits your build, get the full list of cards and check their Tier List. It's part of the The Tower - Idle Tower Defense Guides series, where you can find the rest of the guides on the game.

Cards can be bought in the Cards tab for 20 Gems each. Buying cards is a gacha mechanics, where you get a chance to get a random card of a specific rarity. If you max out the card it will be removed from the pool, making getting other cards easier.

Cards rarity drop chance
RarityChance
Common80%
Rare17%
Epic3%

Overall, you need 48000 gems to pull a total of 2400 cards in order to max them all out.

Each Card has 7 upgrade levels and require its copies to level up. The higher the level, the more card copies you will need to lvl up a card.

Card lvl up requirement
LevelCards RequiredTotal Cards Required
111
233
358
4816
51228
62028
73280

The Tower Card Slot Unlock

Cards need to be equipped in the card slots to take effect. You can unlock more card slots for the gems, but each next card slot will get progressively more expensive. There is a total of 19 available Card Slots in the game.

Card Slot Unlock Costs
SlotUpgrade Gem CostsTotal Costs
1Free
25050
3100150
4200350
5300650
64001050
75001550
86002150
97502900
1010003900
1112005100
1214006500
1316008100
1418009900
15250012400
16350015900
17450020400
18550025900
19650032400

Card Unlocks Milestones[edit source]

Some cards require you to reach some milestones by beating specific wave and tier to unlock them. After the milestone reward is claimed, those cards will be added to the cards pull for buying them.

Unlockable Cards required Milestones
CardRarityMilestone Required
Death RayEpicAny Tier Wave 250
Recovery Package ChanceRareTier 2 Wave 750
Land Mine StunRareTier 11 Wave 10
NukeEpicTier 11 Wave 10
Ultimate CritEpicTier 14 Wave 50

Cards Tier List[edit source]

Variety of available Cards in the Tower and limited Card Slots makes it harder to decide which cards to take with you on a run. Here is where The Tower Cards Tier List comes in. Make sure to use appropriate cards for your build though. If the card is S tier, but you do not need it for your current build, it probably will not help you that much.

The Tower Cards Tier List
CardTierComments
Enemy BalanceSEnemy Balance increase amount of enemies spawned and also grands extra cash on kills. The good thing, that extra enemies drop Coins as well, Can be lifeleeched and can be used to complete Event Missions faster. Overall it's a perfect card for a good farming run. Might be dangerous for Pushing waves in the tier.
CoinsSSimple Coins multiplier. It's extremely useful for the farming runs.
CashSSimple Cash multiplier. Useful for pushing tiers, when you need to build your tower up fast. Might be useful for the early farming runs, but at some point becomes less relevant for that purpose.
Crit CoinSAnother great source of Coins for the farming runs.
Plasma CannonSPlasma Cannon will lower Boss health and allow it to be one shotted by thorns or killed with conventional weapons.
Slow AuraS (Tournaments Only), otherwise CSlow Aura will help you to push a bit further during the tournaments by slowing down the enemies and allow your Tower to do the rest.
Wave SkipS (if you have GT), otherwise AIt will allow to progress through the run faster and also earn more coins. It takes Golden Tower into account, so bonuses multiply and result in a good Coins gain if the wave is skipped.
HealthASurvivability upgrade for Blender eHP build. multiple things like Recovery Packages scale with Health as well, so it's a no-brainer.
Attack SpeedAHigher attack speed will help with both offense and defense, since it also knockbacks enemies. And more crits for the Crit Coins.
Extra DefenseAHigher Defense% means higher effective health. Will allow you to survive longer.
BerserkerAPretty nice damage boost for taking out enemies faster or more effective life leech.
DamageBMultiplier for the Damage will increase basic Tower damage and all other values that scales with it.
Extra OrbBWill allow you to Blend enemies even easier, although pretty useless against Elites and Bosses.
Second WindBYou can die once per run and revive with 10 sec invincibility. Might help to push to the next tier.
Death RayBGood for clearing out extra enemies, but still useless against Elites and Bosses.
NukeBCan help to push a wave when cheesing for the next milestone, since it can kill Elites and Bosses, but has to be manually activated.
Wave AcceleratorCFaster waves, but useful only if you go for high wave counts.
Energy ShieldCPrevents one attack to the tower with a Cooldown. Might save you from inevitable death.
Demon ModeCCan be activated once and will increase damage x3 and become invincible for a while. Really nice to boost through some late waves or push to the next tier.
Land Mine StunCWill help to keep enemies away, or even stun them on the orb path.
Package ChanceCMight be useful if you are relying on the package extra hp pool to survive the boss, but it's still rng.
Super TowerC15 sec duration with increased damage is nice, but not nice enough to be ranked higher.
Free UpsCGenerally can be nice for longer runs, but there are more useful cards to take up a slot.
Critical ChanceCHelps with a damage and Coins if used with Crit Coin, but gain isn't that good.
FortressCAbsolute Defense isn't that great outside of Turtle Build.
RangeDRange doesn't matter that much in the game. There are way better cards out there that will take the slot.
Intro SprintDCan be used for some Event Tasks farming, but outside of that expires too fast and taking up card slot afterwards.
RegenDRegen isn't that great.
Energy NetDUsually boss will just attack you and face your thorns. Slowing/stunning it won't help that much.

All The Tower - Idle Tower Defense Guides

Tower Builds

  • New Players Turtle Build
  • Beginners Blender (eHP) Build
  • Orb Devo Build

General Guides

Mechanics Guides

  • Workshop Upgrades Guide
  • Labs Research Guide
  • Ultimate Weapons Sync Guide for GT, BH, DW and GB

Farming Guides

  • Gem Farming and Spending Guide

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Cards Tier List and Guide - The Tower - Idle Tower Defense Wiki and Guides (2024)

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